Description
Dare to take the next evolutionary step in HD gaming?
Shock your senses with gaming so realistic you may want to leave a trail of bread crumbs to find your way back to reality. Experience DirectX 10 gaming and HD media PC features with the Sapphire ATI Radeon HD 2600 PRO. Shatter the chains that bind you to the confining dimensions of traditional PC screens, step outside the ordinary and into the extraordinary world of big screen HD content playback with HDMI support, provided with the Sapphire ATI Radeon HD 2600 PRO. Possess next generation hardware that promises immersive high definition gaming for Windows Vista and DirectX 10, while allowing for easy CrossFire multi-GPU upgradeability, to run the hottest titles of today and tomorrow. Delivering a fully loaded HD feature-set including support for ATI Avivo HD, HDMI connect ability, HD Audio and Blu-ray / HD DVD decoding via Universal Video Decoding technology, the Sapphire ATI Radeon HD 2600 PRO far surpasses the extreme demands of the performance hungry Media PC. The Sapphire Radeon HD 2600 PRO with its impressive hardware offerings such as: the much anticipated ATI Radeon HD 2600 PRO GPU, support for 256MB DDR2 of onboard memory, 128-bit memory interface, and will empower even the casual user to experience big screen HD gaming on a budget and provide the rendering the feature rich Windows Vista 3D environment.
Product Features:
390 million transistors on 65nm fabrication process128-bit DDR2/GDDR3/GDDR4 memory interfaceRing Bus Memory ControllerUnified Superscalar Shader ArchitectureFull support for Microsoft DirectX 10.0
Specifications
Graphics Processor: ATI Radeon HD 2600Pro Memory Installed: 512MB GDDR3 Interface: AGP 8X 390 million transistors on 65nm fabrication process 128-bit DDR2/GDDR3/GDDR4 memory interface Ring Bus Memory Controller Fully distributed design with 256-bit internal ring bus for memory reads and writes Unified Superscalar Shader Architecture 120 stream processing units Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders Common instruction set and texture unit access supported for all types of shaders Dedicated branch execution units and texture address processors 128-bit floating point precision for all operations Command processor for reduced CPU overhead Shader instruction and constant caches Up to 40 texture fetches per clock cycle Up to 128 textures per pixel Fully associative multi-level texture cache design DXTC and 3Dc+ texture compression High resolution texture support (up to 8192 x 8192) Fully associative texture Z/stencil cache designs Double-sided hierarchical Z/stencil buffer Early Z test, Re-Z, Z Range optimization, and Fast Z Clear Lossless Z & stencil compression (up to 128:1) Lossless color compression (up to 8:1) 8 render targets (MRTs) with anti-aliasing support Physics processing support Full support for Microsoft DirectX 10.0 Shader Model 4.0 Geometry Shaders Stream Output Integer and Bitwise Operations Alpha to Coverage Constant Buffers State Objects Texture Arrays
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