Sapphire Radeon HD 2600Pro / 512MB / AGP / Graphics Card

Sapphire Radeon HD 2600Pro / 512MB / AGP / Graphics Card
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Our Price:  £64.99Earn 64 Loyalty Points

Availability:  No stock, despatch in 3-5 days  No stock, despatch in 3-5 days


Description

Dare to take the next evolutionary step in HD gaming?

Shock your senses with gaming so realistic you may want to leave a trail of bread crumbs to find your way back to reality. Experience DirectX 10 gaming and HD media PC features with the Sapphire ATI Radeon HD 2600 PRO. Shatter the chains that bind you to the confining dimensions of traditional PC screens, step outside the ordinary and into the extraordinary world of big screen HD content playback with HDMI support, provided with the Sapphire ATI Radeon HD 2600 PRO. Possess next generation hardware that promises immersive high definition gaming for Windows Vista and DirectX 10, while allowing for easy CrossFire multi-GPU upgradeability, to run the hottest titles of today and tomorrow. Delivering a fully loaded HD feature-set including support for ATI Avivo HD, HDMI connect ability, HD Audio and Blu-ray / HD DVD decoding via Universal Video Decoding technology, the Sapphire ATI Radeon HD 2600 PRO far surpasses the extreme demands of the performance hungry Media PC. The Sapphire Radeon HD 2600 PRO with its impressive hardware offerings such as: the much anticipated ATI Radeon HD 2600 PRO GPU, support for 256MB DDR2 of onboard memory, 128-bit memory interface, and will empower even the casual user to experience big screen HD gaming on a budget and provide the rendering the feature rich Windows Vista 3D environment.

Product Features:

390 million transistors on 65nm fabrication process
128-bit DDR2/GDDR3/GDDR4 memory interface
Ring Bus Memory Controller
Unified Superscalar Shader Architecture
Full support for Microsoft DirectX 10.0

Specifications

Graphics Processor: ATI Radeon HD 2600Pro
Memory Installed: 512MB GDDR3
Interface: AGP 8X
390 million transistors on 65nm fabrication process
128-bit DDR2/GDDR3/GDDR4 memory interface
Ring Bus Memory Controller
Fully distributed design with 256-bit internal ring bus for memory reads and writes
Unified Superscalar Shader Architecture
120 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 40 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft DirectX 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays


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